Rattlebones was good fun, and fortunately, other than the interchangeable dice, had nothing in common with my game. So I put pen to paper. (Or keystrokes to a keyboard.)
The birth of the idea for IMDL!, which actually hasn't changed through the many versions, was:
- Enemies invade earth 
- Players take the role of a Mech warrior 
- Players upgrade their mech and corresponding dice 
- Players kick enemy butt. 
- Rinse and repeat against harder enemies with bigger and better mechs. 
I knew I wanted an international feel, and I knew wanted to see the mechs grow. How that was going to work took the next couple of months to figure out...
