So I've got several other games I'm working on at the moment. Different types of games from IMDL! One of the things I've heard is that if you're serious about game design, you should try a diversify, so my other efforts have been vastly different, which has been a nice change. Smaller to design, less pieces to create, and quicker to play.
I've went to another design workshop at the weekend. As I've said in the Design blog, they are invaluable for feedback. I tested a couple; The Road Crew which is a light 'take that' game based around roadies at a festival, and an abstract game called Stalagmites.
I've got a tendency to gold plate my prototypes, which one could argue, could be a monumental waste of time, especially if they're rubbish. I didn't do that with Stalagmites. It played well, better than I thought, so now I feel justified buying some game pieces for it.
Seriously, if I won the lottery, I think I'd set up an Australasian center for game parts. They take a bloody age to get here. I've been waiting over 4 weeks for counters and dice to arrive for another game I'm working on.
Back to drawing board...